Sketches are not Prototypes
Sketches and prototypes are both instantiations of the design concept. However they serve different purposes and are concentrated at different stages of the design process. Sketches are usually produced in early stages of design and in this stage, designers can afford to play, explore, learn. In this stage, too much concern for quality may have a negative effect. However, prototypes requires more investment of time and consideration of the cost. This different stages of design process can be describes as funnel. In summary, we must manage the front-end of the process differently than the back-end.
You Make That Sound Like a Negative Thing
In this chapter, the author talks about the concept – design is choice. With similar funnel diagram of previous chapter, the author describes the various reduce and expansion of the ideas. Ultimately, the common thread of these funnel diagram of the design process is that they converge, which means not all ideas survive and my idea could be thrown out. Consequently, people on a design team must be as happy to be wrong as right. A healthy team is made up of people who have the attitude that it is better to learn something new than to be right.
Additionally, usually, the design team represents a number of stakeholders such as design, engineering, product management, marketing and so on. Since each as its own legitimate priorities and they often come in conflict with each other, design is about compromise. I do remember when I was working as a S/W engineer, we had conflict with design team or planning team because of the diverse priorities for each team. Consequently, successful execution of a design depends on communication, and capturing the design rationale is an important component in this.
Annotation : Sketching On Sketches
In this chapter, the author tries to innovate the way designers used to annotate or mark on their sketches. The article shows an example about voice annotation for 3D objects with proper technology. The essential message of the author from this chapter is that we need to apply our design skills and creativity to the design of the tools and environment for the design process. I can agree with this assertion from my experience about the iPhone development. Since, the success of the iPhone and App Store is not only about good design and user experience. Apple also invested a lot of time to design the development tool (Xcode) and UI design tool (Interface Builder) so that developer and designers can work with more convent, intuitive way. I think their design and development tools are the core parts which differentiates themselves from other competitors.
The Wonderful Wizard of Oz
Chameleon : From Wizardry to Smoke-and-Mirrors
Storytelling, Mime, Interacting with Paper
In these chapter, the author describes about the importance of the ‘experience’ in the prototype by showing some examples such as Airline ticket kiosk, Listening Typewriter, Position-Sensitive PDA and Video Whiteboard. Through the high fidelity prototype driven by human being, not by real computer, they could gather perfect user experience data. In this chapter I could see the great two quotes about the engineering in the prototyping process.
“Generally the last thing that you should do when beginning to design an interactive system is write code”
“If the only tool you have is a hammer, you tend to see every problem as a nail.(Abraham Maslow)”
Finally, the author emphasize about the importance of the storytelling in the interaction design. It is quite true in these days where companies are focusing on the stories behind the user experience of products.
Through following chapters the author shows various methods of prototyping. Even though these prototypes look crude, we can reveal different elements and possibilities through them. With this article, I could experience various methods of prototyping, and could get good rationale for the process. Since there is no answer to design process, these methods could be used as a stepping stone for developing better and proper prototypes for our design.